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Tools and Engines

Here is a list of tools and engines I have developed:

Real Time 2D Lighting – This is software that emits real time lighting, which I have written from scratch in C++ language that is using OpenGL and Box2D.

Swan – Voxel Engine Prototype – This software is voxel based game engine that was written from scratch using C++ language and OpenGL, PolyVox, Boost and SDL libraries.